| Kenman V1-3,EX,DS | |
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ssj3gohan007 Admin
Number of posts : 374 Registration date : 2008-10-18
Character sheet Operator Name:: Taishi Shotoku Navi Name:: Gigaman.exe HP:: (850/850)
| Subject: Kenman V1-3,EX,DS Sun Oct 19, 2008 12:26 am | |
| Name: Kenman V1 Attack Power: 80 Description: Slashes the enemy with his sword. Type: Dark
Name: Kenman V2 Attack Power: 100 Description: Fires of an energy blast from his sword at the enemy. Type: Dark
Name: Kenman V3 Attack Power: 120 Description: Slashes the enemy with the sword then follows up with a energy blast at point-blank range. Type: Dark
Name: Kenman EX Attack Power: 150 Description: Slashes the enemy two times with the sword and follows up with an energy-blast at point-blank range. Type: Dark
Name: Kenman DS (Dark Giga Chip) Attack Power: 600 Description: Slashes every enemy one(if multiple enemies) or a single enemy three times with the sword and then impales the enemy(or one of the enemies), then finally launches an extremely powerful Dark Energy Blast hitting all enemies at once(if multiple enemies) or a single enemy. This is very slow moving attack. Type: Dark
Last edited by ssj3gohan007 on Sun Oct 19, 2008 11:40 am; edited 2 times in total | |
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vexthewolf Admin
Number of posts : 97 Location : In the vastness of space Registration date : 2008-10-18
Character sheet Operator Name:: Lance Bromine Navi Name:: Assultman HP:: (1000/1000)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 19, 2008 9:50 am | |
| Everything is okay except the DS chip lower down the power remember that the maxium HP any navi can have is 1000 Please lower it down to the hunderds and it would have to be a Giga chip if you want it really powerful | |
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ssj3gohan007 Admin
Number of posts : 374 Registration date : 2008-10-18
Character sheet Operator Name:: Taishi Shotoku Navi Name:: Gigaman.exe HP:: (850/850)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 19, 2008 10:42 am | |
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Shadeslayer Admin
Number of posts : 302 Registration date : 2008-10-18
Character sheet Operator Name:: Jaden Freezeman Navi Name:: Sub-Zero HP:: (900/900)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 19, 2008 11:17 am | |
| It has to be slow moving, if you make it slow, then its approved. | |
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ssj3gohan007 Admin
Number of posts : 374 Registration date : 2008-10-18
Character sheet Operator Name:: Taishi Shotoku Navi Name:: Gigaman.exe HP:: (850/850)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 19, 2008 11:40 am | |
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Shadeslayer Admin
Number of posts : 302 Registration date : 2008-10-18
Character sheet Operator Name:: Jaden Freezeman Navi Name:: Sub-Zero HP:: (900/900)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 19, 2008 12:07 pm | |
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zeldaman
Number of posts : 38 Registration date : 2008-10-21
Character sheet Operator Name:: Kitara Ling Navi Name:: Kingi Ling HP:: (1000/1000)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 26, 2008 11:17 am | |
| can other people use this? | |
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Rasher204
Number of posts : 163 Location : the void = infinity Registration date : 2008-10-24
Character sheet Operator Name:: Ebisu Shinichiro Navi Name:: Gingaman HP:: (860/860)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 26, 2008 12:16 pm | |
| you have to make your own, these are all cannon chips though so it wont be that hard | |
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ssj3gohan007 Admin
Number of posts : 374 Registration date : 2008-10-18
Character sheet Operator Name:: Taishi Shotoku Navi Name:: Gigaman.exe HP:: (850/850)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 26, 2008 12:57 pm | |
| Anyone can use them.
They are not Canon
Kenman is made-up | |
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Rasher204
Number of posts : 163 Location : the void = infinity Registration date : 2008-10-24
Character sheet Operator Name:: Ebisu Shinichiro Navi Name:: Gingaman HP:: (860/860)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 26, 2008 1:10 pm | |
| oh I knew that.... I just got this part confused with his folder...... | |
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ssj3gohan007 Admin
Number of posts : 374 Registration date : 2008-10-18
Character sheet Operator Name:: Taishi Shotoku Navi Name:: Gigaman.exe HP:: (850/850)
| Subject: Re: Kenman V1-3,EX,DS Sun Oct 26, 2008 1:17 pm | |
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| Subject: Re: Kenman V1-3,EX,DS | |
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| Kenman V1-3,EX,DS | |
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